Monday, November 10, 2014

Resident Evil and Survival Horror

Resident Evil is an example of an awesome game that essentially gave birth to its own genre, which we know today as Survival Horror. The stiff, clunky controls, the claustrophobic map design, and the individual strength of zombies were three core elements that made this game a classic. You were not a powerhouse by any means, you were a weak, frail human being in the midst of a dreaded zombie apocalypse.

My problem with modern Resident Evil is the sheer fact that it isn't Resident Evil. It's no more about avoiding confrontation and desperately trying to hold on for dear life, now it's just a generic action game with third person shooter mechanics. Now you can easily take on an entire zombie horde at a time, unlike classic Resident Evil where just two average zombie could prove to be a significant threat. Modern Resident Evil needs to buff the zombies, make the environments tighter and more claustrophobic, bring back the slower pace, and make ammunition less common, all so the series can be brought back to its roots as a survival horror game. 

One thing that has to go is zombies using guns. This isn't Gears of War. I don't mind Tyrants using heavy weaponry, but don't ever give a fully automatic assault rifle to the average zombie. It works for the Flood in Halo, but not for zombies in Resident Evil.

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