Friday, November 7, 2014

Redesigning Halo's AR

The two main problems with Halo 3-4's Assault Rifle is that (a) it's useless and (b) it requires little to no skill. This is my concept for a redesigned AR, which aims to correct these two problems.

Make it classic-style with a 60-round clip, but with little spread, rather its balancing factor would be high recoil (like the SMG's recoil on steroids), so it would be more about recoil management and continuously tracking targets rather than charging and spraying n' praying. It would kill faster than the BR but would be close to mid ranged focus (but somewhat longer range than previous ARs). It wouldn't be a starting weapon, rather that would be the BR's role. The AR would be more or less a reliable weapon for suppressive fire, very powerful with an insane rate of fire, it would have an insanely loud firing noise to intimidate foes. Essentially it would replace the SAW, and would function like an AR/SMG/SAW in one but neither overpowered nor underpowered. It would also have a grenade launcher that could send grenades farther and faster, utilized by pressing down the left trigger while holding the AR with the frags equipped. It would be extremely hard to hit with due to the increased bounciness, rewarding skilled players with its high damage output.

This design gears the AR toward defensive play and suppressive fire rather than mindless charging. It would be a pickup rather than a starting weapon, so it'd be entirely balanced out. Overall perfect idea for a redesign IMO. Let me know what you guys think in the comments, and feel free to follow/subscribe to the blog.

No comments:

Post a Comment